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 Moni's Fb Guide

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TheSweetestSin
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TheSweetestSin


Posts : 19
Join date : 2012-07-10

Moni's Fb Guide Empty
PostSubject: Moni's Fb Guide   Moni's Fb Guide I_icon_minitimeThu Jul 19, 2012 1:06 am

PVP/PK

Force Kick (FK) - lvl 9 or 12... no higher or it's cool down (C.D.) will screw up combo.
Force Assault (FA) - lvl 20... it's what is considered a filler/fast skill as the C.D. is rather quick when doing combo.
Force Slash (FS) - lvl 20... it's what is considered a filler/fast skill as the C.D. is rather quick when doing combo.
Assassinate (Ass) - Personal pref*... considered a finishing move since it's C.D. can be slow or fast depending on lvl.
Infernal Impact (II) - Personal pref*... considered a finishing move since it's C.D. can be slow or fast depending on lvl.
Seal of Damnation (SoD) - Personal pref*... considered a finishing move since it's C.D. can be slow or fast depending on lvl.
Abyssal Crystal (AC) - lvl 20... This is only if your other skills do not kill your oppenent and is used rarely if at all.


Debuffs that are quite useful in PK ONLY are Hard Luck (HL), Execration (Root), Lower Defense (def down), Field of Enervation (lvl down), Mana Freeze (mf). It's an unwritten rule of sorts that debuffs are not allowed in PVP unless you're doing what is called a freestyle pvp.


PVE

You will find I do a very 'odd' PVE combo for FB... I've found that this one works for me... it may not nessacerily work for you and I will add a move that MOST FB's do use when hitting monsters/bosses.

Force Kick (FK) - lvl 9 or 12... no higher or it's cool down (C.D.) will screw up combo.
Force Drive (FD) - lvl 20... it's what is considered a filler/fast skill as the C.D. is rather quick when doing combo.
Force Assault (FA) - lvl 20... it's what is considered a filler/fast skill as the C.D. is rather quick when doing combo.
Assassinate (Ass) - Personal pref*... considered a finishing move since it's C.D. can be slow or fast depending on lvl.
Infernal Impact (II) - Personal pref*... considered a finishing move since it's C.D. can be slow or fast depending on lvl.
Seal of Damnation (SoD) - Personal pref*... considered a finishing move since it's C.D. can be slow or fast depending on lvl.
Abyssal Crystal (AC) - lvl 20... This is only if your other skills do not kill your oppenent and is used rarely if at all.
Force Impact (FI) - lvl 9... This is rarely used as the skill casting time is extremely slow use sparingly if at all.
Infernal Stigma (IS) - lvl 9... This move has a semi slow casting time use somewhere in the middle before your finishers but after quick skills.**

*Personal Pref means that it can be set anywhere from lvl 9 to lvl 20... depending on YOUR playing style and set up.
** I do not use nor have this skill... I know MANY FB's that do but I personally have found it gets in the way of my other skills and have not found any true advantages to using it, it's a personal preference as to whether YOU use it or not.

***Please note that only Rings and Ammy and Ears have been changed slightly.***
Helm - 10% or higher dmg craft... 2 slots... crit dmg (cdi) filled
Suit - 5% amp or higher craft... 2 slots.. hp filled
Boots - 5% amp or higher craft... 2 slots... hp filled
Gloves - 5% amp or higher craft... 2 slot... hp steal and atk
Ammy - Vampiric Amulet 4 or better
Rings - 2 Ring of Luck (RoL) 1 (until 140*/170**) 1 Crit rings (CR) 1 or 2 (until 140*/170**) 1 Force Absorb Ring (FAR) 3 or better ***
Belt- Personal Pref some go damp/prevent/vital
Eppy- Epulate of Fighter 6 or higher
Blade/Kat - 10% dmg or higher craft... 2 slot... cdi filled
Orb/Cry - 10% dmg or higher craft... 2 slot... cdi filled
Board/bike - Personal Pref really but Kred board... blue or rw3
Braces - Bracelet of Fighter 3 slotted or better
Ears - Vampiric Earrings 3 or better


* = 140 drop one ring of luck for a crit ring... in other words your ring set up for 140 would be 1 RoL and 2 CR and 1 FAR
**= 170 drop all ring of luck for full crit rings... in other words your ring set up for 170 would be 3 CR 1 FAR
***= This set up is only if you do NOT have merg. Should you have merg ring you would follow the 140 ring set up. (1 Merg/2 CR/1 FAR)

Helm - 10% or higher dmg craft... 2 slots... crit dmg (cdi) filled
Suit - 5% amp or higher craft... 2 slots.. hp filled
Boots - 5% amp or higher craft... 2 slots... hp filled
Gloves - 5% amp or higher craft... 2 slot... hp steal and atk
Ammy - Amulet of Pain 4 or higher
Rings - 2 Ring of Luck (RoL) 1 (until 140*/170**) 2 Crit rings (CR) 1 or 2 (until 140*/170**) ***
Belt- Personal Pref some go damp/prevent/vital
Eppy- Epulate of Fighter 6 or higher
Blade/Kat - 10% dmg or higher craft... 2 slot... cdi filled
Orb/Cry - 10% dmg or higher craft... 2 slot... cdi filled
Board/bike - Personal Pref really but Kred board... blue or rw3
Braces - Bracelet of Fighter 3 slotted or better
Ears - Personal Pref Earring of Guard 3 or better / Force Regen 3 or better


* = 140 drop one ring of luck for a crit ring... in other words your ring set up for 140 would be 1 RoL and 3 CR
**= 170 drop all ring of luck for full crit rings... in other words your ring set up for 170 would be 4 CR
***= This set up is only if you do NOT have merg. Should you have merg ring you would follow the 140 ring set up. (1 Merg/3 CR)
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